#ifndef TEST_KINECT_H_
#define TEST_KINECT_H_

#include "kinectargamelogic.h"

class TestKinect : public KinectARGameLogic
{
public:
	TestKinect(int _camWidth, int _camHeight);
	virtual ~TestKinect();

	void Init();
	void Update(float _elapseTime);
	void Render();
protected:



	unsigned int mTexId;
};


#endif // TEST_KINECT_H_